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Old Sep 22, 2005, 05:44 AM // 05:44   #21
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I got an idea=)
lets Nurf ME's Frag build, or better yet the Spam of Smite builds in Random arena..
Or better Yet the IW that Wars love to use nowadays...
Takeing away Ranger's Interups is the most horrid idea i have ever heard. Hells if thats the case just drop the Ranger class alltogether and make a new class. Ranger Interups have been in game and in use since day one of release. Now if ya really dont like em i suggest YOU find a way around it and not try to spred a nurf thred about it..

You Screwed us out of NR and i could see why.. Ya Screwed us out of Spritspam and i Could see why... But in all thats holy Why the Hell would ya want to nurf interups? Its not overpowered,i get owned lots by Tank class's and Caster class's. Hell their's even a Thred about how to block that interuping ranger... Go to hell Twicky Kid... Id rather see a nurf to the E/Mo bullcrap then ANOTHER nurf to Rangers...

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Old Sep 22, 2005, 05:54 AM // 05:54   #22
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Quote:
ANOTHER
Lol, I'm with you that interrupts don't need nerfing in the least... but the spirit spam did
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Old Sep 22, 2005, 06:06 AM // 06:06   #23
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Ranger spike is not going to take the Hall in the current metagame.

Why? Because all those interrupts mean exactly nothing to an IWAY Team - who will slaughter those rangers with their non-elemental attacks while shrugging off arrows with a blocking stance should they be so inclined. That's without even mentioning Shields Up.

In another, more caster-reliant metagame, they would be considerably more effective - but probably not overpoweringly so. Ranger teams are very vulnerable to a lot of things that other spike teams are not - a few Signets of Weariness will shut them down in very little time, especially when combined with Spirit Shackles or other energy denial.

Though it would almost be worth seeing a Ranger nerf, just for the irony factor. The class most often declared useless in PvP, yet it always seems to be ranger teams that people want nerfed when the metagame swings around.
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Old Sep 22, 2005, 06:15 AM // 06:15   #24
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What's up with all the Ranger hate still? I was on the other forums and people are saying crap like incendiary arrows, delibilitating shot, dual shot, oath shot and marksman's wager are all overpowered. What the hell? It's as people want to nerf Rangers until they're nothing more than just a guy standing there shooting arrows. Pretty soon they'll want to take away the arrows too.

http://www.guild-hall.net/forum/show...4&page=1&pp=25
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Old Sep 22, 2005, 06:25 AM // 06:25   #25
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The fact that you can base an entire extremely high dps build on only offensive rangers spamming interrupt skills rings a slightly unbalanced bell in my head. The interrupts are fine and should stay. What I dislike though, is how people are using interrupts for damage, and I see a very simple fix. Punishing Shot, Savage Shot and Distracting shot should ignore preperation effects (not cancel the preperation!)
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Old Sep 22, 2005, 06:35 AM // 06:35   #26
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The only issue I have with interrupt spikes is that they put out a lot more DPS than a ranger running the damage bow skills (Power, Determined, Point Blank). Obviously either one is overpowered, or the other is underpowered (or a combination of both).
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Old Sep 22, 2005, 06:35 AM // 06:35   #27
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Rangers, like archers in most games, are designed to be;

A) Easy to kill

B) Ranged, and doing massive damage.

Perhaps it's the fact that the rangers in this game are like arrow-firing Mesmers that bugs you guys.

Yes, spell interrupts don't quite ring with the idea of an archer. Better than Baldur's Gate. Any hit would interrupt anything... you want to disable a spellcaster just target everyone on him and hit him before he casts his spell.

Well, I don't mind Ranger interrupts. They're annoying, kill spells, knock you down, do lots of damage... but the Ranger is vulnerable. Anyone ever thought of making the Ranger a priority target? Maybe cast some interrupts on him? Mesmers, here's looking at you.
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Old Sep 22, 2005, 06:37 AM // 06:37   #28
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Show me a High DPS build on Iterrupt's plz.....


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Old Sep 22, 2005, 06:42 AM // 06:42   #29
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Quote:
Originally Posted by Drow Ingpool
Show me a High DPS build on Iterrupt's plz.....
kindle, serpent's, punishing, savage, distracing

or

kindle, serpent's, quick, savage, distracting

It's so easy and obvious it hurts.
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Old Sep 22, 2005, 06:48 AM // 06:48   #30
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Yes and we are talking about Rangers....lol You are telling me these skills own in HoH?

Its OBVIOUS to a fool how easy it is to counter these.... plz try again


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Old Sep 22, 2005, 06:51 AM // 06:51   #31
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Ah yes, the almighty "it's not overpowered because there's this skill that can counter it" argument.

plz try again.
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Old Sep 22, 2005, 07:06 AM // 07:06   #32
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-----Now this is horseshit....---------------------------------------------------------------------------

The fact that you can base an entire extremely high dps build on only offensive rangers spamming interrupt skills rings a slightly unbalanced bell in my head. The interrupts are fine and should stay. What I dislike though, is how people are using interrupts for damage, and I see a very simple fix. Punishing Shot, Savage Shot and Distracting shot should ignore preperation effects (not cancel the preperation!)

An Extremely High Dps Build?? hehehehahaha welp if you say so ....Shin
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Old Sep 22, 2005, 07:09 AM // 07:09   #33
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Quote:
Originally Posted by twicky_kid
prepare for the ranger spike. the increase of interrupt rangers in competition and teams has more than doubled in the past 2 days alone. every ranger i see now is interrupt.
IMHO, the "ranger spike" (I haven't yet seen anything in arenas that would deserve the term "spike" though) is mainly due to every player and his mother bringing in a Fragility Mesmer now. Interrupt Rangers are one possible way to deal with them, so people bring them. That's nothing special, and Tombs are not the only place having a Flavor of the Month build.

You know, we don't have to nerf EVERYTHING that's remotely being popular, do we?
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Old Sep 22, 2005, 07:13 AM // 07:13   #34
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Amen Fant...


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Old Sep 22, 2005, 07:17 AM // 07:17   #35
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ah cmon people, the ranger disruption skills are in spurts, just bide your time till they finish and kick his or hers narrow butt in the cooldown period
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Old Sep 22, 2005, 07:21 AM // 07:21   #36
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Quote:
Originally Posted by Drow Ingpool
An Extremely High Dps Build?? hehehehahaha welp if you say so ....Shin
Way to not know how to quote, and to say crap without backing it up. With the quickshot - savage - distracting build, you're getting a shot out roughly every 0.5 seconds, and every time you're triggering your kindle. With the punishing build, you're not comboing constantly, but you're getting the extra interrupt and the slight damage on that shot. You tell me that a build with 5+ of these rangers isn't massive shutdown and spike.

Edit:

And to add to my suggestion, sure, call it a nerf if you wan't, but note that I'm not necessarily suggesting to nerf interrupts. I'm suggesting a nerf on ranger damage, specifically to negate the additional damage from preperations when using instant-cast interruption skills. I really don't see the difference in using interrupts to trigger high damage and using heals/condition removal to trigger high damage. Both things are abusive.

Last edited by Shinsei; Sep 22, 2005 at 07:26 AM // 07:26..
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Old Sep 22, 2005, 07:27 AM // 07:27   #37
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I somewhat agree with the OP; a slight adjustment to increase the
recharge times (as the OP suggests) or increase the mana requirement
might be in order. However, I don't think this is anywhere near as
cut-and-dry as Ether Renewal.

Quote:
Originally Posted by twicky_kid
I'm not calling on a nerf for cast times on interrupts just the recharges. the mes recharges are all 20 sec or more. why should the ranger be any different while being able to deal huge amounts for dmg for about 4 energy at max a pop.
Indeed. The other thing is that Mesmer interrupts are in the 10-15 energy
range (rather than 5en). Even with the Mesmer's mana larger mana pool,
it's still 50% of the relative price, and 2-3x shorter recharge. Further,
there isn't a non-elite mesmer equivalent to Tiger's Fury, etc.

Quote:
Originally Posted by User Name
Glyph of Concentration - Glyph Your next Spell cannot be interrupted,
and ignores the effects of Dazed.
Except that the glyph can itself be interrupted. Further, it takes 5en to
put this up -- while an interrupt takes 5en. One would think that the
pro-active (contingent) defensive move would be less expensive than
the offense it protects against?

Quote:
Originally Posted by User Name
Mantra of Concentration - Stance For 60-156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends.
Except the recharge on this is 20s, and once again, the defensive
maneuver costs more than the offense.

Quote:
Originally Posted by User Name
Mantra of Resolve - Stance For 30-78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7-3 Energy or Mantra of Resolve ends.
Ok; so you can convert the 5en interrupt into a 5en (averaging the
cost of the stance over so many interrupts) energy denial. Once
again, the pro-active and contingent defensive maneuver costs
more than the offense.

Quote:
Originally Posted by yesitsrob
interrupting an Orison of Healing, or any other spell
is so incredibly difficult and not anything like as reliable as mesmer
interrupts, which is probably why the recharge on them is so much less.
Quote:
Originally Posted by Arathorn5000
We've all seen it, most of us have actually played it. It's not unbalanced.
Well, in the last update, it became possible to interrupt those 1s healing
spells: the attack times for Distracting and Punishing shots went
down to .5s, and with favorable winds and a .5s flight-time arrow, you're down to 3/4 of a second from click-to-interrupt. I think Word of Healing
and Healing Touch (.75s) are still more about guess-work and timing;
however, Orson, Breeze, Dwayana's, and Vigorous are now game.

Quote:
Originally Posted by Shinsei
The fact that you can base an entire extremely high dps build on only offensive rangers spamming interrupt skills rings a slightly unbalanced bell in my head. The interrupts are fine and should stay. What I dislike though, is how people are using interrupts for damage, and I see a very simple fix. Punishing Shot, Savage Shot and Distracting shot should ignore preperation effects (not cancel the preperation!)
Quote:
Originally Posted by Pharalon
The only issue I have with interrupt spikes is that they put out a lot more DPS than a ranger running the damage bow skills (Power, Determined, Point Blank). Obviously either one is overpowered, or the other is underpowered (or a combination of both).
*nod*

Last edited by IxChel; Sep 22, 2005 at 08:53 AM // 08:53..
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Old Sep 22, 2005, 07:27 AM // 07:27   #38
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Just to prove how effective this is.. I played this build in random, and I usually managed to kill the target Mo/E/Me in roughly 8-9 seconds, depending on skills. They were lucky to even get 1 spell off, because AoE, 100% hit interupt spammage was owning them.

The almighty Emo couldnt even cast his ER before dropping.
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Old Sep 22, 2005, 07:52 AM // 07:52   #39
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If savage wasn't broken right now, I'd say interrupting was fine. As of now though, you can literally chain interrupts with serpent's so that casters can't to jack crap. The bug with savage is the straw that broke the camel's back, as it were, otherwise you would have heard these complaints long ago IMO.
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Old Sep 22, 2005, 08:16 AM // 08:16   #40
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I definitely think something needs to be looked at here with using ranger interrupts to grant massive spike DPS.

I blame this on Savage Shot becoming godly.

*edit* Maybe one can make ranger interrupts deal less damage if they fail to interrupt something.

Last edited by Keure; Sep 22, 2005 at 08:21 AM // 08:21..
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